I created some pre-release assets in my spare time whilst constructing the map. These include; a menu, a new vehicle and a stage select screen.
Vapor Drift: Volume 2
Upon finishing the first map for Vapor Drift, I began theorizing what the next stage would look like. The low poly aesthetic was a necessity at this point since it worked so well last time. But unlike last time, I wanted this stage to take place in a more open and vibrant environment that feels comfortable to the player and less claustrophobic.